Death Stranding is a game with a Triple-A budget. No expense spared. A small army of artists, programmers and designers worked tirelessly to create it. And yet... it has the _worst_ UI/UX design I've every encountered in any game, which includes all Indie games. It was so bad that, prompted from a conversation about it, I took to redesigning it myself to show what can be done (and to the people still playing it, what they're needlessly putting up with). UI/UX broke this game for me and all the above-mentioned efforts from many talented people was seriously diminished as a result. If you're creating a game then put the time in to crafting a streamlined, efficient and easy-to-use interface. It's worth it.
The below redesign incorporates around 8 different menus, and numerous superfluous cutscenes into one easy to navigate menu system. And as my friend pointed out, we get a bonus Backpack Tetris game to boot. :)